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MathSciencePsychologyTechnologyHistoryLanguage & Storytelling7 · Art & DesignExecution
Unizon
Automobiles Path · Lens 7: Art & Design

The
Art & Design of
Automobiles

The opening question
How does a car go from a pencil line to a clay sculpture to a factory, and how would you design your own?

Every car is a giant sculpture that has to keep people safe, slip through the air, fit real bodies and sell. You’ll learn the design process, meet iconic designs, explore colour, logos and interiors, and design a vehicle of your own.

Inside this module
  • 00First Principlesp.2
  • 01The design processp.4
  • 02Iconic designsp.5
  • 03Colour, logos & badgesp.6
  • 04Interiors & ergonomicsp.7
  • 05Concepts & your designp.8
  • 06Sketch-to-clay conceptp.10
  • ✦Self-check · Make it · 5 Questions · Side Questp.9
How this works
CoreThe main path. Everyone does this part.
Level UpOptional, harder challenges if you want to push further.
Try ItSketch, model, measure and pitch: car design with paper and clay.

You'll need: pencils and a fine black pen, grid paper, coloured pencils or markers, a tape measure, modelling clay or air-dry clay, and a cardboard box.

Automobiles Path · Unizon01/12
Automobiles Path · Unizon · Lens 7: Art & Design00 · Start here
Before anything else
First
Principles

A first principle is a basic truth you can build on. Car design rests on a few ideas: proportion (wheels, body and glass in balance), function (safety, aerodynamics, space), the human body (seats, reach, sight lines) and identity (a shape, colour or badge you recognize from across a parking lot).

1

What do I already know?

Dump it all out. Half-sure counts.
Which car do you think is the most beautiful ever made? Why?
If you could design a vehicle for your family, what would it need to do?
Circle every word you could explain to a friend right now. Underline the ones you've heard but couldn't explain.
sketchrenderingclay modelCADproportionsilhouettestancecolour trendbadgeergonomicsconcept cardesign brief
2

What is necessary?

The building blocks you need before going further

Everything in this module is built from four bricks. Rate yourself on each one, then check the example to see if your rating holds up.

ProportionSizes in balance. wheels about ⅓ of the height
Got itKindaNot yet
FunctionWhat it must do. survive a crash, beat drag
Got itKindaNot yet
ErgonomicsFit to the human body. reach every control
Got itKindaNot yet
IdentityRecognizable look. a grille, a badge, a colour
Got itKindaNot yet
Is anything else necessary? What else do you think you'd need to know or have to really get this topic?
The Art & Design of Automobiles · Automobiles Path · Unizon02/12
Automobiles Path · Unizon · Lens 7: Art & Design00 · Start here
3

What is the objective?

What am I trying to understand or be able to do by the end?
The module's objective

By the end, you’ll be able to describe how cars are designed, analyze iconic designs, colours and badges, judge an interior, and design and present a vehicle of your own.

  • 01Describe the steps from sketch to production.
  • 02Analyze what makes a design iconic.
  • 03Explain colour trends and logo design.
  • 04Judge an interior for ergonomics and access.
  • 05Explain what concept cars are for.
  • 06Design and present your own vehicle.
My objective

The list on the left is ours. Now make it yours. What do you want out of this?

By the end, I want to be able to
The part I'm most curious about is
I'll know I've got there when
Knowledge meter

How much do you know about the art & design of automobiles right now? Shade the boxes in pencil. You'll come back at the end (p.9) and shade it again in pen.

NothingCould teach it

Why start this way? When you know what you already have (1), what you need (2) and where you're going (3), you learn faster and you notice the gaps. Every module on the Automobiles Path starts with these same three questions.

Your route through this module
00
First Principles
01
Process
02
Icons
03
Colour
04
Logos
05
Interiors
06
Concepts
✓
Check
▶
Make
?
5 Qs
★
Quest
The Art & Design of Automobiles · Automobiles Path · Unizon03/12
Automobiles Path · Unizon · Lens 7: Art & Design01 · The design process
01
Pencil, clay, pixels

The car design process

Before a car is built, it is drawn, sculpted and rebuilt hundreds of times.

From idea to factory

The design process

1Brief: who is it for, what must it do, what will it cost?
2Sketches: hundreds of quick drawings; the best are refined into renderings.
3Clay models: sculptors shape industrial clay, often at full size, over a foam and wood core.
4CAD & VR: 3D scans and computer models; designers walk around a virtual car.
5Testing: wind tunnels, crash simulations, real users.
6Production: engineers turn the design into thousands of parts. The whole journey often takes several years.
Why clay, still?

Hands and eyes

GM’s design chief Harley Earl, who led its Art and Colour Section from 1927, helped make full-size clay models standard. Computers are fast, but light reflecting off a real curved surface shows problems a screen can hide, so designers still sculpt, scrape and smooth clay by hand.

Many designers start with a strong side-view silhouette: if you can recognize a car from its shadow, the design is working.

Designing in Canada?

Not just Detroit

Many Canadians study industrial and transportation design (for example at Emily Carr University in Vancouver or Humber Polytechnic in Toronto) and work worldwide. Ontario also has engineering and design centres for parts makers and EV and battery projects, and Alberta designers create trailers, buses, farm and oil-field vehicles.

Try it

Thumbnails

Draw 12 tiny side-view sketches of the same car idea in 10 minutes. Circle your best two. Why are they better?
Level Up

Why might designers make a full-size clay model when they already have a 3D computer model?

Real light and real scale show proportions and reflections a screen can hide
The Art & Design of Automobiles · Automobiles Path · Unizon04/12
Automobiles Path · Unizon · Lens 7: Art & Design02 · Iconic designs
02
Shapes that stick

Iconic designs

Some cars look so right that people still recognize them decades later.

Iconic designs

Shapes everyone knows

CarWhy it’s iconic
Citroën DS (1955)spaceship-smooth body by Flaminio Bertoni; self-levelling suspension
Mini (1959)Alec Issigonis turned the engine sideways so most of a tiny car was cabin
Jaguar E-Type (1961)long hood and curves; often called one of the most beautiful cars ever
Ford Mustang (1964)long hood, short rear deck: the “pony car” recipe
Bricklin SV-1 (1974)a Canadian-built safety car with gull-wing doors, made in New Brunswick
The Beetle, honestly

A design with a hard history

Ferdinand Porsche designed the round “people’s car” in the 1930s for Nazi Germany. During the Second World War, the factory built military vehicles using about 20,000 forced labourers, including concentration camp prisoners. After the war, the Beetle became a symbol of cheap, friendly cars, and was loved by millions worldwide.

Volkswagen now runs a Place of Remembrance of Forced Labour at its Wolfsburg factory.

What makes a design last?

Form and function

  • A clear silhouette you can draw in one line.
  • An idea that solves a real problem (the Mini’s space, the DS’s ride).
  • Honest details: lights, grilles and windows that look like what they do.
  • Being a little bit brave for its time.
Try it

One-line car

Draw one iconic car from memory using a single continuous line. Show it to a friend. Can they name it?
Level Up

Why do retro designs (a new Mini or Mustang) borrow from old ones?

Nostalgia and brand identity; people already love the shape
The Art & Design of Automobiles · Automobiles Path · Unizon05/12
Automobiles Path · Unizon · Lens 7: Art & Design03 · Colour & badges
03
Paint and pride

Colour, logos & badges

Colour and badges are how a car says hello from across the lot.

Colour trends

What we drive

  • In Axalta’s 2024 report, white was North America’s most popular car colour (33%), with black, grey and silver close behind.
  • 1950s: two-tone pastels. 1970s: browns, golds and avocado greens. 2000s: silver.
  • Bright colours (yellow, orange, lime) are rarer but can stand out at resale.
  • In snowy places, a white car can be harder to see in a whiteout.
Logos & badges

Small art, big job

BadgeStory
Mercedes-Benz three-pointed starDaimler’s engines for land, sea and air
Subaru’s six starsthe Pleiades star cluster, Subaru in Japanese
Alfa Romeothe red cross of Milan and a serpent from an old Milanese family crest
Chevrolet bowtieorigin disputed: wallpaper, a newspaper ad or a doodle?
Design a badge

Rules logo designers use

  • Works at 2 cm wide and on a giant sign.
  • Readable in one colour (stamped in chrome or printed in black).
  • One idea, not five.
  • Means something to the people who see it, and doesn’t borrow a culture’s symbols without permission.
Try it

Parking-lot colour count

From the sidewalk, tally the colours of 50 parked cars. Make a bar graph. Does it match the 2024 report?
Level Up

Why might more people choose white, grey, black and silver?

Safer resale, less fuss, hides dirt or looks “premium”; many models offer few bright colours
The Art & Design of Automobiles · Automobiles Path · Unizon06/12
Automobiles Path · Unizon · Lens 7: Art & Design04 · Interiors
04
Fits like a glove (or mitten)

Interiors & ergonomics

The inside of a car is where people actually live with the design.

Ergonomics

Designing for real bodies

Designers use anthropometric data (body measurements) so the seat, wheel and pedals fit drivers from small to tall: often from a small adult woman to a tall adult man. They check reach, headroom, sight lines over the hood and through mirrors, and how easy it is to get in and out.

Accessibility matters too: hand controls, swivel seats, wheelchair-accessible vans and large, high-contrast displays.

Buttons or screens?

A hot design debate

  • Touchscreens are cheap and flexible, but you have to look at them.
  • Physical buttons and knobs can be found by feel, even with winter gloves on.
  • From 2026, Euro NCAP’s safety ratings favour physical controls for indicators, hazard lights, horn, wipers and the SOS call.
Road safety

Design for safety: mirrors, head restraints and seats should be adjusted before driving. Set up music, maps and climate while parked. A well-designed interior is one where the driver can do everything important without looking away from the road for long.

Try it

Interior audit

Sit in a parked car (passenger or driver’s seat, engine off). Rate 5 controls: can you find them without looking? With gloves on? Sketch the dashboard and mark the best and worst.
Level Up

Why might a design that works for an average-sized person fail many real people?

Hardly anyone is average in every measurement; designs need ranges
The Art & Design of Automobiles · Automobiles Path · Unizon07/12
Automobiles Path · Unizon · Lens 7: Art & Design05 · Concepts & you
05
Dream it, then draw it

Concept cars & designing your own vehicle

Concept cars show what designers dream about. Now it’s your turn.

Concept cars

Dreams with wheels

1938
Harley Earl’s Buick Y-Job, widely called the first concept car, tests hidden headlights and a long, low body.
1939
GM’s Futurama exhibit at the New York World’s Fair imagines highways of the future.
1950s
Jet-age concepts like GM’s Firebird I (1953) look like rockets.
Today
Concepts test EV layouts, recycled materials and new ideas about who (or what) drives.
Your design brief

Start with people, not looks

  • Who will use it? (a farmer, a nurse on night shifts, a family of six, a wheelchair user)
  • Where? Edmonton in January? A northern road? A city with tight parking?
  • Limits: budget, safety, energy, size, cargo.
  • Feeling: three words for how it should look and feel.
Worked example

Drawing a believable side view

1Draw the ground line, then two wheels about 2½ wheel-widths apart.
2Wheels are often about a third of the car’s height.
3Add the body “shoulder” line, then the glass (the greenhouse).
4Check: can a person fit? Sketch a stick figure inside.
Try it

Brief to sketch

Write a design brief for one real person you know. Then draw a side view on grid paper (1 square = 25 cm), with a stick-figure driver for scale.
Level Up

Why do carmakers show concept cars that will never be built?

To test public reactions, show off ideas and technology, and get attention
The Art & Design of Automobiles · Automobiles Path · Unizon08/12
Automobiles Path · Unizon · Lens 7: Art & DesignSelf-check
✓
No pressure, just proof

Quick self-check

Six questions, covering every stop. Show your thinking. Answers are upside down at the bottom; no peeking till you're done.

1 · Put these in order: CAD, clay, sketches, brief.

2 · Why do designers still use clay?

3 · What made the Mini’s design clever?

4 · What was North America’s most popular car colour in 2024?

5 · Why do some designers prefer physical buttons?

6 · What is a concept car for?

1) brief, sketches, clay, CAD (with lots of back-and-forth) · 2) real light and scale show problems a screen hides · 3) a sideways engine made room for people · 4) white · 5) you can find them by feel, without looking away from the road · 6) testing ideas and reactions, and showing technology
Back to First Principles

Re-shade your knowledge meter

How much do you know about the art & design of automobiles now? Flip back to p.3 and shade the meter again in pen (or shade this one). Did any of the four bricks on p.2 move from "Not yet" to "Got it"?

NothingCould teach it
Did I hit my objective? What's my evidence?
The idea that surprised me most:
The Art & Design of Automobiles · Automobiles Path · Unizon09/12
Automobiles Path · Unizon · Lens 7: Art & DesignMini challenge · Make it
Mini challenge · Execution

Sketch-to-clay concept

Write a brief, sketch, draw to scale and sculpt a clay model of a vehicle for one real person, just like a design studio.

1 · My brief

Who is it for, where will it drive, and what three words describe its feeling?

2 · Steps

  • 12 thumbnail sketches; circle the best 2
  • One clean side view on grid paper, with a stick figure for scale
  • A clay model about 15 cm long (wheels from buttons or bottle caps)
  • A name (Lens 6) and a simple badge

Badge sketches:

3 · Side view

1 square = 25 cm. Length: m · Height: m

4 · Must-haves

  • Brief written for a real person
  • Side view drawn to scale
  • Clay model photographed from the side and front
  • Feedback from the person it’s for

5 · What I found

What changed between your first sketch and your model? What would the person you designed for change?

Safety first

Use child-safe modelling or air-dry clay and wash your hands afterwards. Use craft knives or sculpting tools only with an adult, cutting away from your body on a mat. If you measure a real car for scale, do it with the car parked and an adult present.

The Art & Design of Automobiles · Automobiles Path · Unizon10/12
Automobiles Path · Unizon · Lens 7: Art & Design5 Questions I Still Have
The best part of learning is what's next

5 Questions
I Still Have

This module didn't answer everything. Good. Write 5 new questions it didn't answer, one of each type below. There are no wrong questions, only ones nobody's asked yet.

1
How does it work?
Pick something you've seen or used and wonder about the inside of. e.g. "How do designers make a car look fast when it’s parked?"
2
Why?
Ask about a reason or a cause. e.g. "Why do so many new cars look alike?"
3
What if?
Change one thing and imagine the result. e.g. "What if cars had to be designed by the people who drive them?"
4
Connect it
Link this to another lens (math, science, psychology, technology, history, language & storytelling, art & design, execution) or another subject. e.g. "How does a car’s shape change its fuel use? (Lens 2!)"
5
My life & community
Bring it home: your family, your friends, your community. e.g. "Which local vehicle (a city bus, an ambulance, a snowplow) could be redesigned better?"

★ Star the one question you'd most like answered. You'll need it on the next page.

The Art & Design of Automobiles · Automobiles Path · Unizon11/12
Automobiles Path · Unizon · Lens 7: Art & DesignSide Quest · Optional
Optional · for the curious

Side Quest

Take your starred question from p.11 and go find the answer, or at least a better question. You're the researcher now.

My quest question:

1What I'll find out

Break your big question into 2 or 3 smaller ones you could actually answer.

2Where I'll look

A library (Edmonton Public Library counts!)A mechanic, driver or car-club memberAn experiment I run myselfTrustworthy websites (who wrote it? when?)A book or documentary

3How I'll share it

A one-page zineA 60-second video or talkA poster or infographicA 2-minute talkSomething else

Who I'll share it with:

Done by:

Next on the Automobiles Path Lens 8 · Execution asks: can you check the oil and tire pressure, change a tire safely, get ready for an Alberta winter, buy a used car wisely, and map your road to a licence and a career?
The Art & Design of Automobiles · Automobiles Path · Unizon12/12