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frame · sensor · score
MathSciencePsychology4 · TechnologyHistoryLanguage & StorytellingArt & DesignExecution
Unizon
Martial Arts Path · Lens 4: Technology

The
Technology of
Martial Arts

The opening question
How did padding, sensors, cameras and computers change the oldest sports in the world?

From leather gloves to electronic body protectors, from bamboo swords to slow-motion replay, technology has made martial arts safer, fairer and easier to study, and it has filled films and games with spectacular fights.

Inside this module
  • 00First Principlesp.2
  • 01Protective gearp.4
  • 02Electronic scoringp.5
  • 03Video & wearablesp.6
  • 04Training equipmentp.7
  • 05Film effects & gamesp.8
  • ✦Self-check · Make it · 5 Questions · Side Questp.9
How this works
CoreThe main path. Everyone does this part.
Level UpOptional, harder challenges if you want to push further.
Try ItPhone, timer and paper experiments.

You'll need: pencil, calculator, a phone or tablet that films in slow motion (optional), and a clear space.

Martial Arts Path · Unizon01/12
Martial Arts Path · Unizon · Lens 4: Technology00 · Start here
Before anything else
First
Principles

A first principle is a basic truth you can build on. Technology in martial arts does three jobs: protect bodies, measure what happened, and show it, in training, in competition and on screen.

1

What do I already know?

Dump it all out. Half-sure counts.
What gear have you seen in a martial arts class or match?
How do you think a computer can tell a kick from a brush?
Circle every word you could explain to a friend right now. Underline the ones you've heard but couldn't explain.
paddingmouthguardheadgearsensorcircuitlockout timeframe ratereplayaccelerometermakiwarashinaimotion capture
2

What is necessary?

The building blocks you need before going further

Everything in this module is built from four bricks. Rate yourself on each one, then check the example to see if your rating holds up.

PaddingSpreads force over time and area (Lens 2). a 16 oz glove
Got itKindaNot yet
SensorTurns a touch or hit into a signal. a sock with magnets
Got itKindaNot yet
Frame ratePictures per second in a video. 240 fps slow-mo
Got itKindaNot yet
DataNumbers you can compare. hits per round
Got itKindaNot yet
Is anything else necessary? What else do you think you'd need to know or have to really get this topic?
The Technology of Martial Arts · Martial Arts Path · Unizon02/12
Martial Arts Path · Unizon · Lens 4: Technology00 · Start here
3

What is the objective?

What am I trying to understand or be able to do by the end?
The module's objective

By the end, you’ll be able to explain how gear, sensors, video and screens shape martial arts today.

  • 01Describe how protective gear evolved and what it can’t do.
  • 02Explain how electronic scoring works in fencing and taekwondo.
  • 03Use frame rates to measure movement time.
  • 04Describe traditional and modern training equipment.
  • 05Explain how films and games create fights.
  • 06Judge the claims made about new gadgets.
My objective

The list on the left is ours. Now make it yours. What do you want out of this?

By the end, I want to be able to
The part I'm most curious about is
I'll know I've got there when
Knowledge meter

How much do you know about the technology of martial arts right now? Shade the boxes in pencil. You'll come back at the end (p.9) and shade it again in pen.

NothingCould teach it

Why start this way? When you know what you already have (1), what you need (2) and where you're going (3), you learn faster and you notice the gaps. Every module on the Martial Arts Path starts with these same three questions.

Your route through this module
00
First Principles
01
Gear
02
Scoring
03
Video
04
Kit
05
Screens
✓
Check
▶
Make
?
5 Qs
★
Quest
The Technology of Martial Arts · Martial Arts Path · Unizon03/12
Martial Arts Path · Unizon · Lens 4: Technology01 · Protective gear
01
Padding through the ages

Protective gear

Every piece of gear tells a story about an injury someone wanted to prevent.

Gear through time

Protect the body

GearStory
Boxing glovesthe Queensberry Rules (published 1867) required gloves for boxing contests
Fencing maskswire-mesh masks appeared in the 1700s and spread in the 1800s, making modern fencing possible
Kendo boguarmour (men, kote, dō, tare) lets people strike safely with bamboo shinai
Taekwondo hogupadded chest protector, now with sensors
Mouthguardsprotect teeth; whether they reduce concussion is debated
Worked example

Glove weight

1Gloves are measured in ounces (oz).
2Example: a 10 oz competition glove vs a 16 oz sparring glove.
316 ÷ 10 = 1.6× the weight, with much more padding.
4More padding = longer stopping time, lower peak force (Lens 2).
Headgear: a real debate

Olympic boxing

In 2013 amateur boxing removed headgear for elite men; the governing body (then AIBA) said its data showed fewer referee stoppages for blows to the head without headgear, although cuts increased. Headgear still prevents cuts, and youth and women’s boxing kept it. Scientists still debate the balance. Gear helps, but no gear makes hits to the head safe.

Try it

Gear audit

Look up (or visit) the required gear for two arts, e.g. kendo and taekwondo. List each item and what it protects. What does each one not protect?
Level Up

Why might fighters hit harder when they feel well protected?

Feeling safe can lead to more risk-taking, an idea called risk compensation
The Technology of Martial Arts · Martial Arts Path · Unizon04/12
Martial Arts Path · Unizon · Lens 4: Technology02 · Electronic scoring
02
Sensors in the ring

Electronic scoring

When moves are too fast to see, sensors help judges.

Fencing

The first electric judges

A fencing hit is hard to see: blades move very fast. Electric scoring closes a circuit when the tip (or, in sabre, the blade) touches a valid target. It came to the Olympics in épée in 1936, foil in 1956 and sabre in 1988.

WeaponLockout time (approx.)
Foil300 ms
Épée40–50 ms
Sabre170 ms

Lockout: after one hit, how long the other fencer has to score too. FIE rules.

Taekwondo PSS

Protector and scoring system

Since the London 2012 Olympics, taekwondo has used electronic body protectors with sensors and special socks. A hit of enough force on the right area registers points. Electronic headgear followed at Rio 2016.

Spinning kicks and punches still rely partly on judges, and coaches can ask for video review.

Worked example

Lockout maths

1Foil lockout ≈ 300 ms; épée ≈ 40 ms (example of the low end).
2300 ÷ 40 = 7.5.
3An épée double hit must be nearly simultaneous; in foil there’s 7.5× more time, which is why foil uses “right of way” rules to decide who scores.
Try it

Paper circuit

Draw a simple circuit: battery, light, two wires ending in “blade tip” and “target”. Mark where the circuit closes on a valid hit. How could the system tell a valid target from an off-target hit?
Level Up

Why might electronic scoring change how athletes fight?

They adapt to what the sensors reward, e.g. quick foot-touch kicks in taekwondo
The Technology of Martial Arts · Martial Arts Path · Unizon05/12
Martial Arts Path · Unizon · Lens 4: Technology03 · Video & wearables
03
Frames and sensors

Video analysis & wearables

Cameras and sensors turn movement into data you can study.

Video analysis

Slow it down

Phones can film at 120 or 240 frames per second (fps). Each frame is a slice of time, so you can count frames to measure a movement.

Coaches use video to check stance, timing and habits. Judo and taekwondo use video replay to help referees review decisions.

Worked example

Counting frames

1Example: a step forward takes 12 frames at 240 fps.
212 ÷ 240 = 0.05 s = 50 ms.
3At 30 fps the same step would last only about 1–2 frames, too few to study.
Wearables

Sensors on the body

  • Heart-rate monitors: chest straps tend to be more accurate than wrist sensors during fast movement.
  • Accelerometers in gloves or wraps count punches on a bag and estimate speed.
  • Smart mats and bags record force and location of hits.
  • Claims vary: many gadgets aren’t independently tested; check before trusting the numbers.
Try it

Frame count

If your phone has slow-mo, film yourself stepping from one stance to another in an open space. Count the frames from start to end and convert to milliseconds. (No phone? Use the example.)
Level Up

A move takes 30 frames at 120 fps. How long is that?

30 ÷ 120 = 0.25 s = 250 ms
Safety first

Film only movements you can already do safely, in a clear space, with nothing to trip on. Never film other people without their permission.

The Technology of Martial Arts · Martial Arts Path · Unizon06/12
Martial Arts Path · Unizon · Lens 4: Technology04 · Training equipment
04
Tools of the dojo

Training equipment

From wooden posts to foam crash mats, tools shape how people practise.

Traditional tools

Old technology

ToolArt and use
Makiwarapadded post for karate striking (Okinawa)
Mook jongwooden dummy used in Wing Chun
Shinai and bokkenbamboo and wooden swords for kendo and other sword arts
Tatamimats for judo, aikido and jujutsu throws and falls
ChishiOkinawan weighted strength tools
Modern kit

Newer technology

  • Foam crash mats with layers of different densities
  • Heavy bags, kick shields and focus mitts
  • Grappling dummies for jiu-jitsu drills
  • Timers that beep rounds and rest periods
  • Resistance bands for safe strength work
Who uses what?

Matching tools to arts

Each tool solves a problem. A makiwara trains alignment and toughening (instructors disagree on how much toughening is wise). Mats make throws possible. A dummy lets someone practise angles without a partner. Rubber and wooden training weapons let students learn forms without sharp edges. A good school explains why a tool is used and how to use it safely.

Try it

Timer design

Plan a round timer for a class: how long is a round, a rest, and how many rounds? Example: 3 × 2 min with 1 min rest. Total time? Then design how it should signal (beep, light, voice).
Level Up

3 rounds of 2 min with 1 min rest between: total time?

3×2 + 2×1 = 8 minutes
Safety first

Use striking equipment and training weapons only under qualified instruction. Never use heavy bags, makiwara or weights alone at home without guidance.

The Technology of Martial Arts · Martial Arts Path · Unizon07/12
Martial Arts Path · Unizon · Lens 4: Technology05 · Film & games
05
Lights, camera, kick

Film effects & video games

Screen fights are a craft built from choreography, cameras and code.

Movie fights

Made, not fought

  • Choreography: stunt teams plan every move like a dance (Lens 7).
  • Wire work: Hong Kong films made harnesses and wires famous for flying kicks.
  • Camera and editing: angles hide the gap between fist and face.
  • Sound effects: foley artists add punches using objects like vegetables or leather.
  • CGI and motion capture record real movements to animate digital characters.
Worked example

Fighting-game frames

1Many fighting games run at 60 frames per second.
21 frame = 1000 ÷ 60 ≈ 16.7 ms.
3Example: a 5-frame jab starts in 5 × 16.7 ≈ 83 ms.
4Compare with human reaction time (Lens 1): about 200 ms.
Games and martial arts

A long partnership

Arcade games like Street Fighter (1987) and Tekken (1994) introduced many people to martial arts names and moves. Esports now run world tournaments. Some games use motion capture of real martial artists. Fun to play, but game moves aren’t training: real skills come from a qualified instructor.

Try it

Spot the trick

Watch a movie fight scene at slow speed (or frame by frame). Find one cut, one camera angle that hides a miss, and one added sound.
Level Up

A move is 20 frames at 60 fps. How many ms?

20 × 16.7 ≈ 333 ms
The Technology of Martial Arts · Martial Arts Path · Unizon08/12
Martial Arts Path · Unizon · Lens 4: TechnologySelf-check
✓
No pressure, just proof

Quick self-check

Six questions, covering every stop. Show your thinking. Answers are upside down at the bottom; no peeking till you're done.

1 · Name two pieces of protective gear and what they protect.

2 · When did electric scoring reach the Olympics in épée?

3 · What does PSS stand for?

4 · How long is 12 frames at 240 fps?

5 · Name two traditional training tools.

6 · Name two tricks used in film fights.

1) e.g. gloves (hands, partner), mask (face) · 2) 1936 · 3) protector and scoring system · 4) 50 ms · 5) e.g. makiwara, mook jong · 6) e.g. wire work, camera angles
Back to First Principles

Re-shade your knowledge meter

How much do you know about the technology of martial arts now? Flip back to p.3 and shade the meter again in pen (or shade this one). Did any of the four bricks on p.2 move from "Not yet" to "Got it"?

NothingCould teach it
Did I hit my objective? What's my evidence?
The idea that surprised me most:
The Technology of Martial Arts · Martial Arts Path · Unizon09/12
Martial Arts Path · Unizon · Lens 4: TechnologyMini challenge · Make it
Mini challenge · Execution

The slow-mo lab

Use slow-motion video to measure your own movement in milliseconds, like a sports scientist.

1 · My question

How long does one stance change take me, and does it get faster with practice?

2 · Method

  • Film in slow-mo (note the fps)
  • Do 5 trials of the same stance change
  • Count frames from first movement to settled
  • Convert: frames ÷ fps × 1000 = ms

Prediction:

3 · Results

TrialFramesTime (ms)
1
2
3
4
5
Mean

Worked example (made-up data, 240 fps): frames 14, 12, 13, 11, 12. Mean 12.4 frames ≈ 51.7 ms.

4 · Must-haves

  • 5 trials
  • Times in ms
  • Mean calculated
  • One way the measurement could be wrong

5 · What I found

What did the video show that you couldn’t feel?

Safety first

Film only a simple stance change or step you already know, in a clear space, at gentle speed. No kicks, jumps or partners. Get permission before filming anyone else.

The Technology of Martial Arts · Martial Arts Path · Unizon10/12
Martial Arts Path · Unizon · Lens 4: Technology5 Questions I Still Have
The best part of learning is what's next

5 Questions
I Still Have

This module didn't answer everything. Good. Write 5 new questions it didn't answer, one of each type below. There are no wrong questions, only ones nobody's asked yet.

1
How does it work?
Pick something you've seen or used and wonder about the inside of. e.g. "How does a fencing body wire work?"
2
Why?
Ask about a reason or a cause. e.g. "Why did Olympic boxing remove headgear for men?"
3
What if?
Change one thing and imagine the result. e.g. "What if every hit in every sport was measured by sensors?"
4
Connect it
Link this to another lens (math, science, psychology, technology, history, language & storytelling, art & design, execution) or another subject. e.g. "When did these technologies arrive? (Lens 5!)"
5
My life & community
Bring it home: your family, your friends, your community. e.g. "Which local clubs use video or sensors in training?"

★ Star the one question you'd most like answered. You'll need it on the next page.

The Technology of Martial Arts · Martial Arts Path · Unizon11/12
Martial Arts Path · Unizon · Lens 4: TechnologySide Quest · Optional
Optional · for the curious

Side Quest

Take your starred question from p.11 and go find the answer, or at least a better question. You're the researcher now.

My quest question:

1What I'll find out

Break your big question into 2 or 3 smaller ones you could actually answer.

2Where I'll look

A library (Edmonton Public Library counts!)An instructor, coach or experienced practitionerAn experiment I run myselfTrustworthy websites (who wrote it? when?)A book or documentary

3How I'll share it

A one-page zineA 60-second video or talkA poster or infographicA 2-minute talkSomething else

Who I'll share it with:

Done by:

Next on the Martial Arts Path Lens 5 · History asks: where did these arts really come from, and which stories are legends?
The Technology of Martial Arts · Martial Arts Path · Unizon12/12