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light · sound · motion
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Unizon
Media Path · Lens 2: Science

The
Science
of Media

The opening question
Your phone is a tiny lab. How does it catch light, trap sound and fool your brain into seeing motion?

Every photo is light that bounced off something and travelled into a lens. Every song is air vibrating. Every video is a trick your brain plays on itself. This module explains the physics and biology behind the media you use, with experiments you can do at the kitchen table.

Inside this module
  • 00First Principlesp.2
  • 01Light & opticsp.4
  • 02Eyes & camerasp.5
  • 03The science of colourp.6
  • 04Sound & digital audiop.7
  • 05Why still frames look like motionp.8
  • ✦Self-check · Make it · 5 Questions · Side Questp.9
How this works
CoreThe main path. Everyone does this part. No lab coat needed.
Level UpOptional, harder challenges if you want to push further.
Try ItHands-on experiments with stuff you already have.

You'll need: pencil, calculator, a phone, a clear glass of water, a straw, a spoon, a cardboard box, foil, a pin, a lamp, a rubber band and some card.

Media Path · Unizon01/12
Media Path · Lens 2: Science00 · Start here
Before anything else
First
Principles

A first principle is a basic truth you can build on. Cameras, screens and speakers can seem like magic boxes, but they all run on a few rules of physics and biology. Three questions to start. Be honest; nobody's grading this.

1

What do I already know?

Dump it all out. Half-sure counts.
What do you already know about how a camera or your eye works?
Why do you think thunder comes after lightning? What does that tell you?
Circle every word you could explain to a friend right now. Underline the ones you've heard but couldn't explain.
wavelengthlenspixelretinafrequencyamplitudehertzsample rateRGBrefraction
2

What is necessary?

The building blocks you need before going further

Everything in this module is built from four bricks. Rate yourself on each one, then check the example to see if your rating holds up.

LightEnergy that travels in straight lines until something bends or blocks it. a laser pointer beam
Got itKindaNot yet
WaveA repeating pattern that carries energy. ripples in a pond, sound in air
Got itKindaNot yet
SignalInformation carried by light, sound or electricity. your voice turned into numbers
Got itKindaNot yet
PerceptionHow your brain interprets what your senses send it. seeing motion in still frames
Got itKindaNot yet
Is anything else necessary? What else do you think you'd need to know or have to really get this topic?
The Science of Media02/12
Media Path · Lens 2: Science00 · Start here
3

What is the objective?

What am I trying to understand or be able to do by the end?
The module's objective

By the end, you'll be able to explain the science that turns light and sound into media.

  • 01Explain reflection, refraction and how a lens focuses light.
  • 02Compare how an eye and a camera capture an image.
  • 03Explain additive (RGB) and subtractive (CMYK) colour.
  • 04Describe sound as a wave and calculate digital audio sizes.
  • 05Explain why fast still images look like motion.
  • 06Light a scene on purpose using three lights.
My objective

The list on the left is ours. Now make it yours. What do you want out of this?

By the end, I want to be able to
The part I'm most curious about is
I'll know I've got there when
Knowledge meter

How much do you know about the science behind media right now? Shade the boxes in pencil. You'll come back at the end (p.9) and shade it again in pen.

NothingCould teach it

Why start this way? When you know what you already have (1), what you need (2) and where you're going (3), you learn faster and you notice the gaps. Every module on the Media Path starts with these same three questions.

Your route through this module
00
First Principles
01
Light
02
Eyes
03
Colour
04
Sound
05
Motion
✓
Check
▶
Make
?
5 Qs
★
Quest
The Science of Media03/12
Media Path · Lens 2: Science01 · Light & optics
01
Faster than anything

Light bends the rules

Light travels about 300,000 km every second. Everything you see is light that bounced off something and landed in your eye or a camera. On the way, it can bounce, bend and be focused.

REFLECTIONREFRACTIONA LENS FOCUSES angle in = angle outlight bends entering waterrays meet at the focal point water
Worked example

How far away is that lightning?

Light reaches you almost instantly. Sound is much slower: about 343 metres per second in air at 20 °C.

1Count the seconds between the flash and the thunder: say 6.
26 × 343 = 2,058 m, so about 2 km away.

Shortcut: every 3 seconds is about 1 km. And if you can hear thunder, head indoors.

Try it

Bend it, flip it

1. Put a straw in a clear glass of water and look from the side. What happens to the straw at the waterline?

2. Look at your face in the bowl of a spoon, then the back. Which side flips you upside down?

Level Up

The Sun is about 150,000,000 km away. Light travels about 300,000 km/s. How long does sunlight take to reach you? Give your answer in minutes and seconds. What about light from the Moon (about 384,400 km away)?

150,000,000 ÷ 300,000 = 500 s = 8 min 20 s · 384,400 ÷ 300,000 ≈ 1.3 s
The Science of Media04/12
Media Path · Lens 2: Science02 · Eyes & cameras
02
Two ways to catch light

Your eye is a camera

Eyes and cameras solve the same problem the same way: an opening lets light in, a lens focuses it, and a light-sensitive surface records it.

pupil + irislensretina lens + aperturesensor same job
JobIn your eyeIn a camera
Control how much light gets inIris and pupilAperture
Focus the lightLens (and cornea)Lens
Record the imageRetina: roughly 90–120 million rods (dim light) and 4–6 million cones (colour)Image sensor (more in Lens 4)
Worked example · shutter speed

A camera's shutter speed is how long the sensor collects light. A car moving at 20 m/s:

1At 1/1000 s: 20 ÷ 1000 = 0.02 m. It moves 2 cm: sharp.
2At 1/30 s: 20 ÷ 30 ≈ 0.67 m. It moves 67 cm: a blur.

Fast shutter freezes action. Slow shutter makes motion blur, which can look cool on purpose.

Try it · your built-in aperture

Look in a mirror in a bright room. Cover your eyes with your hands for 15 seconds, then uncover them and watch your pupils closely. What happens, and why would your eye do that?

Never look at the Sun, directly or through any lens.

Level Up · f-numbers

Aperture is written as an f-number like f/2 or f/4. Smaller number = bigger opening. The light let in depends on 1 ÷ (f-number)². How many times more light does f/2 let in than f/4? Than f/8?

(4 ÷ 2)² = 4 times · (8 ÷ 2)² = 16 times
The Science of Media05/12
Media Path · Lens 2: Science03 · The science of colour
03
Mixing light vs mixing ink

Two kinds of colour

White light is a mix of many wavelengths. Your eyes see roughly 380 to 700 nanometres, from violet to red. An apple looks red because it reflects mostly red light and absorbs the rest.

ADDITIVE · LIGHT · RGB

Screens add light. Red + green = yellow. All three = white. No light = black.

SUBTRACTIVE · INK · CMYK

Ink absorbs (subtracts) light. Cyan + yellow = green. All three ≈ dark, so printers add K (black).

Worked example · hex codes

Web colours are written like #FF8800: two digits each for red, green and blue, in base 16.

1FF = 255 red · 88 = 136 green · 00 = 0 blue → an orange.
2Each channel has 256 levels (0–255), so a screen can show 256 × 256 × 256 = 16,777,216 colours.
Try it · see the pixels

Put one tiny drop of water on your phone screen over a white area (or use a magnifying glass). The drop acts like a lens. What colours do you see? Wipe it off after.

Level Up

Isaac Newton used a prism in the 1660s to show white light splits into a spectrum. Now find out: why is the sky blue, and why are sunsets orange? (Search "Rayleigh scattering.") Explain it in two sentences anyone could follow.

The Science of Media06/12
Media Path · Lens 2: Science04 · Sound & digital audio
04
Air that wiggles

Sound is a wave

Sound is a vibration that travels through air as waves of pressure. Frequency (how many waves per second, in hertz, Hz) sets the pitch. Amplitude (how big the waves are) sets the loudness.

LOW FREQUENCY · low pitchHIGH FREQUENCY · high pitchDIGITAL · measured samples

Humans hear roughly 20 Hz to 20,000 Hz (the top end drops as you age). To record sound digitally, a microphone turns air pressure into electricity, and a computer measures it thousands of times a second. Each measurement is a sample.

Worked example · CD-quality audio

CD audio takes 44,100 samples per second, each stored with 16 bits, in 2 channels (stereo).

144,100 × 16 × 2 = 1,411,200 bits per second
2÷ 8 = 176,400 bytes per second
3× 60 = 10,584,000 bytes ≈ 10.6 MB per minute (before compression)
Try it · ruler music

Hold a ruler flat on a table edge with part of it hanging off. Flick the end. Now slide it so less hangs off and flick again. What happens to the pitch? Why? (Think: how fast is it vibrating?)

Level Up · why 44,100?

To capture a frequency, you need to sample at least twice as fast as it vibrates (the Nyquist rule). What's the highest frequency 44,100 samples/s can capture? Is that above human hearing? Also: how many loudness levels does 16 bits give (216)?

44,100 ÷ 2 = 22,050 Hz, above 20,000 Hz · 2¹⁶ = 65,536 levels
The Science of Media07/12
Media Path · Lens 2: Science05 · Seeing motion
05
Your brain fills the gaps

How stills become motion

Video is just still pictures. So why do they look like they're moving? For a long time people credited "persistence of vision", the idea that images linger on the retina. Scientists now see that as an incomplete explanation: your brain actively fills in the motion between images.

+ spin fast → the bird looks like it's in the cage

Two effects matter. Apparent motion: when images change fast, your brain reads them as one thing moving. In 1912, psychologist Max Wertheimer studied a version called the phi phenomenon. And flicker fusion: a light flashing fast enough looks steady.

People played with this long before film. In the 1800s, optical toys like the thaumatrope (above), the phenakistiscope and the zoetrope made drawings appear to move.

Worked example · projector flicker

At 24 fps, a dark gap between frames would flicker badly. Many film projectors used a shutter that flashed each frame twice (or three times).

1Two-blade shutter: 24 × 2 = 48 flashes per second
2Three-blade shutter: 24 × 3 = 72 flashes per second

Same 24 pictures, but the faster flashing fools your flicker detector.

Try it · make a thaumatrope

Cut a card circle. Draw a bird on one side and a cage on the other (draw the cage upside down so it lines up). Tape it to a pencil and spin it fast between your palms. Then invent your own pair.

Level Up · the wagon-wheel effect

On video, spinning wheels sometimes look frozen or backwards. A wheel has 10 evenly spaced spokes and spins 2.4 times per second, filmed at 24 fps. How far does it turn between frames? Why might it look like it's standing still?

2.4 ÷ 24 = 0.1 turn per frame = exactly one spoke gap, so every frame looks the same
The Science of Media08/12
Media Path · Lens 2: ScienceSelf-check
✓
No pressure, just proof

Quick self-check

Six questions, covering every stop. Show your thinking. Answers are upside down at the bottom; no peeking till you're done.

1 · You count 9 seconds between lightning and thunder. About how far away is it?

2 · Which part of a camera does the same job as your pupil?

3 · What colour do red and green light make together?

4 · What colour do cyan and yellow ink make together?

5 · A sound wave vibrates 440 times a second. What is its frequency?

6 · Film at 24 fps with a two-blade shutter flashes how many times per second?

1) 9 × 343 = 3,087 m, about 3 km · 2) the aperture · 3) yellow · 4) green · 5) 440 Hz · 6) 48
Back to First Principles

Re-shade your knowledge meter

How much do you know about the science behind media now? Flip back to p.3 and shade the meter again in pen (or shade this one). Did any of the four bricks on p.2 move from "Not yet" to "Got it"?

NothingCould teach it
Did I hit my objective? What's my evidence?
The idea that surprised me most:
The Science of Media09/12
Media Path · Lens 2: ScienceMini challenge · Make it
Mini challenge · Execution

Light it three ways

Filmmakers often light a subject with three lights: a key (main light), a fill (softens shadows) and a back light (separates the subject from the background). Try it with lamps from around your home, and photograph the difference.

1 · Set up

Pick a subject (a friend's face, a plant, a toy). Use lamps you already have. Sketch your setup from above:

TOP VIEW · draw subject, camera, lights

2 · Shoot three versions

ShotLightsWhat changed?
AKey light only (one lamp, off to one side)
BKey + fill (a softer light or white card on the other side)
CKey + fill + back light (behind the subject)

3 · Must-haves

  • Same subject and camera position for all three
  • One photo where the light feels scary, one where it feels warm
  • Labels on each photo: which lights were on
  • A one-line caption saying which version you like best, and why

4 · Explain the science

Why does moving the light change the shadows? Use the words straight lines and reflection.

Safety: lamps and bulbs get hot, so keep them away from fabric and paper, and let them cool before moving them. Ask permission before photographing anyone.

The Science of Media10/12
Media Path · Lens 2: Science5 Questions I Still Have
The best part of learning is what's next

5 Questions
I Still Have

This module didn't answer everything. Good. Write 5 new questions it didn't answer, one of each type below. There are no wrong questions, only ones nobody's asked yet.

1
How does it work?
Pick something you use and wonder about the inside of. e.g. "How do noise-cancelling headphones cancel sound?"
2
Why?
Ask about a reason or a cause. e.g. "Why do my eyes take time to adjust when I walk into a dark room?"
3
What if?
Change one thing and imagine the result. e.g. "What if humans had four types of cones instead of three?"
4
Connect it
Link this to another lens (math, science, psychology, technology, history, language & storytelling, art & design, execution) or another subject. e.g. "How did people in history first measure the speed of light?"
5
My life & community
Bring it home: your feed, your friends, your Edmonton. e.g. "Why does the sky over Edmonton look so different in January and July?"

★ Star the one question you'd most like answered. You'll need it on the next page.

The Science of Media11/12
Media Path · Lens 2: ScienceSide Quest · Optional
Optional · for the curious

Side Quest

Take your starred question from p.11 and go find the answer, or at least a better question. You're the researcher now.

My quest question:

1What I'll find out

Break your big question into 2 or 3 smaller ones you could actually answer.

2Where I'll look

A library (Edmonton Public Library counts!)Someone who does it for a jobAn experiment I run myselfTrustworthy websites (who wrote it? when?)A book or documentary

3How I'll share it

A one-page zineA 15-second explainerA poster or infographicA 2-minute talkSomething else

Who I'll share it with:

Done by:

Next on the Media Path Lens 3 · Psychology asks: your eyes catch the light, but what decides what you actually pay attention to?
The Science of Media12/12